Friday, April 14, 2017

Illustrating with Blender3D

For the past year, I have been commuting to work in Wellington and using my morning train rides to draw. Recently, I had an idea to combine my hand-drawn textures with 3D software to create interchangeable objects that can be used to build a variety of illustrations. I frequently use Blender 3D for my commercial animation projects, so I thought why not apply it to build a collection of objects for my illustrations. While I draw, I have noticed that I have gained a small following of curious onlookers who are used to seeing me complete my drawings on the train. However, with this new approach to drawing, I have noticed that I have puzzled my regular train audience.


I have applied these texture maps, which are known as such, to a 3D model that I have roughly modeled based on the images. Additionally, I have hand-drawn trees, buckets, and grass tufts that I plan to incorporate into the 3D scene. After rendering, the final product is a charming scene that can be rearranged and stylized differently every time.


The final render is looking good so far. I'll add more images as I go.


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